Wednesday, September 20, 2006
Day Three - Learning Communities - "V" Towns
I am not much of a "gamer" myself, but certainly many "digital natives" grew up learning to use the tools of learning technology by navigating their way through the various levels of many on-line games. One developer has called this future oriented technology as "learning on steroids". Currently, we have to choose among classroom-based training, synchronous online seminars, asynchronous Web-based training and a smattering of other options when determining the best delivery mechanism for learning content.
So driving into future learning communities lets make a virtual stop. Web-based training and a smattering of other options when determining the best delivery mechanism for learning content.
Does Second Life pique your creative side a bit in terms of how you would use such a product for an educational community?
So driving into future learning communities lets make a virtual stop. Web-based training and a smattering of other options when determining the best delivery mechanism for learning content.
- Second Life is a community built in a virtual environment. It has over 700,000 residents, it's own economy, and the roots of educational systems ( It's internal search engine boast of 23 "educational" entries, though some might not be what we would consider traditional education with Second Life University the largest with 279 members.) You don't have to have an account to prowl around the front page and see some examples of what this site is all about. Obviously, this type of community brings up all sort of issues about privacy and security (similar the the communities at FaceBook, MySpace and There), but their popularity would indicate that those issues will eventually be resolved. For now, they provide wonderful examples of potential learning communities and environments.
Does Second Life pique your creative side a bit in terms of how you would use such a product for an educational community?
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